Art & visual development / A Whimsical Arc discipline

Before a world,
a mark.

Characters, creatures, spaces and visual rules. The untidy, essential beginning of everything.

Characters, creatures, spaces and visual rules. The untidy, essential beginning of everything.

The approach

Start with
the feeling.

The useful sketch is the one that asks a better question. We explore silhouette, rhythm, value and color until a production has a visual language that every artist can speak without losing their own voice.

The craft

Art & visual development at the studio

01Concept art

02Character & creature design

03Environment design

04Production design

05Illustration

06Storyboarding

07Color scripts

08Keyframes

09Style exploration

Selected productions

In practice.

All projects ↗
The visual notebook
Enlarged production artwork
Visual anthology / 5 scenes / 00:20

01 / Animation

The Orchard

00:00 / 00:20