
Afterimage
01 / The story
A study of light, cloth and the traces a moving image leaves behind.
This title-sequence concept begins with a surface instead of a plot. Repeated folds become landscapes. Shadows imply bodies that never appear. Each transition is an edit between textures with a shared rhythm.
Cut on a change in tension, not a beat.
A fictional production concept. Artwork and studies illustrate the proposed world; release years are part of the demo.
02 / The visual notebook
Inside the world.
03 / Production notes
An intention in
every department.
Design & performance
A world with its own rules.
Cut on a change in tension, not a beat. Character silhouette, spatial rhythm and color are explored together in the visual notebook, before a sequence moves into an animatic or playable test.
Technical development
Built around the image.
The development study pairs cloth reference, graphic masking and a deliberately limited virtual camera vocabulary.
Music & sound
More than what we see.
Filtered tones and very close textures make the image feel larger than the objects that produced it.
04 / Moving studies
From stillness
to a sequence.
Explore the studio’s animated visual anthology: a short sequence of world, character and material studies.
Original synthesized studies · select a track to listen
05 / Fictional project credits
Many hands.
- Creative direction
- Mara Sol
- Visual development
- Ren Okada
- Production
- Elian Vale
- Music & sound
- Leila Nadir
- Technical direction
- Ivo Hart
Keep wandering

