
Atlas of Elsewhere
01 / The story
Field notes from places that have not yet been invented. A collection of characters, impossible buildings and half-remembered landscapes.
An atlas does not have to prove a place exists. This one collects the visual questions that precede a production: what a city fears, how a creature rests, which color belongs to a memory. Each study can become the seed of a larger world.
Find the story in the silhouette.
A fictional production concept. Artwork and studies illustrate the proposed world; release years are part of the demo.
02 / The visual notebook
Inside the world.
03 / Production notes
An intention in
every department.
Design & performance
A world with its own rules.
Find the story in the silhouette. Character silhouette, spatial rhythm and color are explored together in the visual notebook, before a sequence moves into an animatic or playable test.
Technical development
Built around the image.
Value grouping and silhouette studies lead the process. Color, materials and detailed construction follow only once the image reads at thumbnail scale.
Music & sound
More than what we see.
Ambient sound references are paired with visual studies to establish the temperature and rhythm of each setting.
04 / Moving studies
From stillness
to a sequence.
Explore the studio’s animated visual anthology: a short sequence of world, character and material studies.
Original synthesized studies · select a track to listen
05 / Fictional project credits
Many hands.
- Creative direction
- Mara Sol
- Visual development
- Ren Okada
- Production
- Elian Vale
- Music & sound
- Leila Nadir
- Technical direction
- Ivo Hart
Keep wandering

