Creative technology / A Whimsical Arc discipline
Tools with
an artistic
temperament.
We build the things that let artists make the things they cannot stop thinking about.

The approach
Start with
the feeling.
An artist should spend less time negotiating a pipeline and more time making choices. Our research follows concrete production questions: quicker feedback, expressive materials and systems that preserve the intention of a sketch.
The craft
Creative technology at the studio
01Real-time rendering
02Custom tools
03Rendering research
04Pipeline development
05Procedural workflows
06Simulation
07Creative coding
08Engine development
09Production automation
Selected productions

