Creative technology / A Whimsical Arc discipline

Tools with
an artistic
temperament.

We build the things that let artists make the things they cannot stop thinking about.

We build the things that let artists make the things they cannot stop thinking about.

The approach

Start with
the feeling.

An artist should spend less time negotiating a pipeline and more time making choices. Our research follows concrete production questions: quicker feedback, expressive materials and systems that preserve the intention of a sketch.

The craft

Creative technology at the studio

01Real-time rendering

02Custom tools

03Rendering research

04Pipeline development

05Procedural workflows

06Simulation

07Creative coding

08Engine development

09Production automation

Selected productions

In practice.

All projects ↗
The visual notebook
Enlarged production artwork
Visual anthology / 5 scenes / 00:20

01 / Animation

The Orchard

00:00 / 00:20