
A Small Weather
01 / The story
A moth who repairs umbrellas opens a shop in a town where the weather takes everything personally.
Each episode begins with an ordinary repair and becomes a small emotional catastrophe. Beneath the comedy is a story about making room for feelings that cannot be fixed. The town is assembled from tactile surfaces, crooked rooflines and the things people keep.
A little awkwardness makes a character feel alive.
A fictional production concept. Artwork and studies illustrate the proposed world; release years are part of the demo.
02 / The visual notebook
Inside the world.
03 / Production notes
An intention in
every department.
Design & performance
A world with its own rules.
A little awkwardness makes a character feel alive. Character silhouette, spatial rhythm and color are explored together in the visual notebook, before a sequence moves into an animatic or playable test.
Technical development
Built around the image.
Handmade material studies inform stylized 3D sets, while stepped animation preserves the hesitation and asymmetry of a miniature performance.
Music & sound
More than what we see.
Tiny brushed percussion and gently detuned keys give each gust of wind its own comic timing.
04 / Moving studies
From stillness
to a sequence.
Explore the studio’s animated visual anthology: a short sequence of world, character and material studies.
Original synthesized studies · select a track to listen
05 / Fictional project credits
Many hands.
- Creative direction
- Mara Sol
- Visual development
- Ren Okada
- Production
- Elian Vale
- Music & sound
- Leila Nadir
- Technical direction
- Ivo Hart
Keep wandering

