Careers / Future collaborators

Bring your
particular strange.

We look for strong craft, generous collaborators and an interesting way of seeing.

Good work needs
a good room.

Our imagined studio culture values clear feedback, sustainable planning and shared credit. People should be able to ask questions, challenge an assumption and show unfinished work without performing certainty.

These roles are fictional examples, not live vacancies. The form lets you prepare a sample inquiry without submitting personal information.

Animation / Project-based

Character animator

An artist with a feel for weight, thought and the small pauses that make a performance readable.

What we would like to see

A short reel with a clear breakdown of your contribution, plus one shot you would approach differently now.

Prepare an introduction ↗

Games / Full-time concept

Gameplay engineer

A developer who enjoys expressive systems and can turn a narrative idea into a small, testable interaction.

What we would like to see

A playable prototype or recorded demonstration, a brief technical breakdown and your role in the work.

Prepare an introduction ↗

Art / Project-based

Visual development artist

An artist who thinks in worlds, makes strong compositional choices and enjoys exploring before resolving.

What we would like to see

A portfolio that includes thumbnails, alternatives and the decisions behind a final image.

Prepare an introduction ↗

Audio / Freelance network

Composer & sound collaborator

A musician or sound artist with a distinctive ear and an interest in working while a story is still finding its shape.

What we would like to see

Three contrasting samples, a note about your process and a clear description of what you created.

Prepare an introduction ↗
The visual notebook
Enlarged production artwork
Visual anthology / 5 scenes / 00:20

01 / Animation

The Orchard

00:00 / 00:20